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    UNIT 5 - ETHARA SCIENCE AND MATH

    In this unit you will learn about just a few of the Science and Math concepts related to Formula Ethara. As you have seen, Formula Ethara Cars race down the special 20 metre race track. The racing is where all the Science and Math really kick in!

    What you need:

    • Microsoft PowerPoint Software
    • The #EtharaAtHome Project Portfolio PowerPoint file. If you haven't downloaded it yet, CLICK HERE to find it
    • Internet access to view website links
    • A calculator

    Overview:

    1. Review all the research and investigation material below to learn more about some of the Science and Math concepts related to Formula Ethara Racing
    2. Complete the activities below and record your work in the Science and Math sections of your #EtharaAtHome Project Portfolio.

     

    Part 1 - Science in Formula Ethara Racing

    There is a lot of science involved with what happens on the Formula Ethara Race Track. Most of the science is about physics. Physics is a huge subject that looks at the motion of matter and how matter interacts with energy and forces. Here are just a few of the science topics related to Formula Car Racing

    • Acceleration
    • Thrust
    • Friction
    • Aerodynamics
    • Speed
    • Distance

    image.pngResearch & Investigate

    Watch the video to learn more about how Formula Ethara racing works. Pay close attention to the facts and figures, maybe pause / play and take some notes of them.

    Video - Formula Ethara - Science of Racing

    image.png     Activity - Racing Facts, Figures and How it Works

    Having watched the above video, go to the Science and Math section of the #EtharaAtHome portfolio and complete the following two activities. If you haven't yet downloaded the Portfolio file, CLICK HERE to find it

    1. From memory, recall the facts and figures and add them to the table in your portfolio
    2. Use the headings provided in the Portfolio and explain how each of the science topics listed can affect a Formula Ethara Race. If you need help to understand the topics, click on the video links below to learn more:

     

    image.pngResearch & Investigate - Physics & Sir Isaac Newton

    Physics is an important field of science. It is the study of the relationship of objects, forces, and energy. Physics explains gravity, and the way things move. Sir Isaac Newton defined the Laws of Motion. These same laws are the basis for all modern and complex Physics calculations. They are even used to work out how to send people to Mars.

    Your Mission - Conduct online research to learn more about Isaac Newton and his Laws of Motion so that you enough information to complete the activity below in your #EtharaAtHome Portfolio

     

    image.png     Activity - Sir Isaac Newton Facts

    Go to the Science and Math section of the #EtharaAtHome Portfolio and fill in the missing words to complete the story about Isaac Newton.

     

    Part 2 - Math in Formula Ethara Racing

    If you have watched the Formula Ethara Race video in Part 1 you will have seen how the race start is controlled by five lights each turning red and then, after a few seconds the lights go turn off / go out. When the lights go out, you press the trigger button to race. The time taken from when the lights go, to when you press the button is your REACTION TIME

    How to Win a Formula Ethara Race

    To win a Formula Ethara Race you need a fast car and you also need fast reaction times.

    1. Fast Cars - the better you build your car, the faster it will go. Formula Ethara Cars will race the 20 metre distance somewhere between 1.300 and 1.600 seconds, depending how well they are built.
    2. Fast Reaction Times - this is how long it takes for you to press the trigger button after you see the signal to go!

    The Total Race Time is most important at Formula Ethara Competitions. You need a fast car, but you also need fast reaction times.

    Race Start and Race Time Data Explained

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    If you look at the far right picture above you will see that:

    • All times are displayed in the measurement unit of seconds
    • Times are shown accurate to three decimal places or one one thousand of a second. A millisecond! 
    • REACTION TIME - How long it took to press the trigger button. Lane 1 shown above has a reaction time of 0.383 seconds
    • RACE TIME - How long it took the car to travel from the start line to the finish line. Lane 1 above = 1.538 seconds
    • TOTAL RACE TIME - This is your REACTION TIME + RACE TIME of the car. For Lane 1: 0.383 + 1.538 = 1.921 seconds

    Formula Ethara Racing Rules

    • All team members must race the car at least once
    • Each team has 6 races
    • The teams final Race Result is the AVERAGE of all of the 6 races

     

    image.pngResearch & Investigate - Test Your Reaction Time!

    Fast Reaction Times are important in Formula Ethara Racing. Lets now see how good your reaction times are. Get ready to test yourself and also record each of your reaction time results.

    Click on the Reaction Time tester picture below to get started. Use the Free Practice mode and don't forget to record each of your reaction time results. You will need this data for the next Activity.

    image.png

     Click to open the Reaction Time tester.

    Averages and Decimal Places - Need some help?

    To learn more about the concepts of Average Number or Decimal Places, click on the video links below:

     

    image.png     Activity - What's Your Average Reaction Time?

    Now go to the Ethara Science and Math section of the #EtharaAtHome portfolio and complete the Reaction Time data activities.

    • Input your reaction times into the table
    • Calculate your average reaction time
    • Calculate total race times and average total race time.
    • Calculate your Theoretic Best Total Race Time.

     

    image.pngResearch & Investigate - Average Speed

    Speed is defined as the rate at which something moves. Speed is related to the Science of motion. We can use Math to calculate the speed of an object. Studying the motion of Formula Ethara car could get very complex if we were to consider factors like acceleration and friction.

    We are going to keep it simple and calculate the AVERAGE SPEED of a Formula Ethara Car. Watch the next video to learn how to calculate AVERAGE SPEED

    Video - Calculating Speed, Distance and Time

    Convert Meters per Second (m/s) to Kilometers per Hour (km/h)

    In the video, AVERAGE SPEED is being calculated using the units of Meters for Distance and Seconds for Time. AVERAGE SPEED is then stated as Meters per Second (m/s). Its more common for the average person to talk about speed using the units of Kilometers and Hours (km/h). 

    The video does explain conversions, but here is a very simple rule to help you convert speed from (m/s) to (km/h).

    SPEED IN METERS PER SECOND x 3.6 = SPEED IN KILOMETERS PER HOUR

    Yas Marina Circuit in Numbers

    Some of the following Yas Marina Circuit data will help you complete the activities section in the Portfolio:

    • Lap Distance = 5.554 km
    • F1 Race Laps = 55 laps
    • F1 Race Distance = 305.355 km
    • Lap Record Time = 1'40.279 - 1 Minute and 40.279 seconds (Sebastian Vettel, 2009)
    • Average Lap Record Speed = 199 km/h
    • Maximum Speed = 339 km/h

     

    image.png     Activity - Which is Faster, Usain Bolt or a Formula Ethara Car?

    If you have watched the calculating speed video, go to the Ethara Science and Math section of the Portfolio and complete the activity sections to:

    • Calculate the average speed of the Formula Ethara Car in meters per second
    • Calculate how long it would take (in theory) for a Formula Ethara Car to do one lap of Yas Marina Circuit!
    • Convert average speed of Formula Ethara Car to speed in Kilometers per Hour
    • Which is Faster? Usain Bolt or a Formula Ethara Car?

     

    TO GO DIRECTLY TO UNIT 6 - CLICK HERE

    GO BACK TO MAIN MENU - CLICK HERE

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    GET STARTED NOW!

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      IF YOU HAVENT ALREADY - FIRST SIGN UP FOR THIS COURSE AT THE ADNOC STEM FOR LIFE PORTAL

      1. Complete the work units
      2. Submit your Portfolio through ADNOC STEM for Life
      3. Optional - Upload your your Race @ Home video onto Instagram and tag @yasinschools

      Note - You don't need to sign up to this website to access the EtharaAtHome resources

      NOW - Get the EtharaAtHome Portfolio Template

      Record all your amazing work in the #EtharaAtHome Portfolio! Each of the work units has activities you can complete in the Portfolio using PowerPoint. There are two files to download:

          1. PORTFOLIO TEMPLATE - For recording your work. Download here - 2023 EtharaAtHome Portfolio Template.pptx

          2. TIPS & HINTS - This will help guide you. Download here -  2023 EtharaAtHome Portfolio Hints & Tips.pdf

      What is Formula Ethara?

      'Ethara' is an Arabic word that means 'excite'. Formula Ethara is a team work STEAM (Science, Technology, Engineering , Art and Math) education program for children up to 13 years of age. 

      Formula Ethara gets the Classroom Racing!

      Children work together taking on different roles to develop a team identity and build their own scale model team race cars. The Formula Ethara cars from a standard kit of parts including wheels. Teams make their team identity decorated car exteriors. The decorated car exterior shapes are cut out automatically using a special machine.

      When the cars are ready, children can race them on the Formula Ethara Race Track at Yas Marina Circuit. The cars are powered by a small canister of compressed gas. When the gas is released, the cars are thrust down the 20 metre race track at high speed.

      The best teams from each school can enter the annual Formula Ethara National Final. Check out the highlights from the 2022 National Final in this video...

      What is #EtharaAtHome?

      The #EtharaAtHome program is designed so children can work from home to experience the same basic concepts and learning that are part of the Formula Ethara classroom program. #EtharaAtHome is a great first step to participating in the full Formula Ethara program.

      With #EtharaAtHome you will:

      • Build a scale model prototype race car from paper card.
      • Develop a team identity.
      • Decorate the outside of the race car to represent your team.
      • Along the way you will learn about related technology, science, math and graphic design.
      • Make a record of your amazing work in the #EtharaAtHome Portfolio using our special template

      WHAT NEXT?

      If you have downloaded the Portfolio files you are ready to begin. Go to UNIT 1 - BUILD THE CAR CHASSIS .

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      UNIT 8 – SUBMIT YOUR WORK

      When you have completed your EtharaAtHome Portfolio and made your car, it's time to submit your work on the ADNOC STEM for Life Learning Portal.

      Be in the running to be invited to race at the Yas in Schools National Final in June!

      • Go to the ADNOC STEM for Life Learning Portal
      • Log into your account
      • Go to the EtharaAtHome Course
      • Follow the course instructions to upload your portfolio and link to your video

       

      GO BACK TO MAIN MENU - CLICK HERE

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      UNIT 7 - (OPTIONAL) RACE @ HOME CHALLENGE

      Do you think you could make your #EtharaAtHome car race across the room powered by nothing but air?

      • Follow our maker guides below
      • Shoot a video of your car racing
      • Ask an adult to upload a video of your car racing onto Instagram and tag @yasinschools

      In this unit, learn how to get your #EtharaAtHome car racing by using balloon air power. As extension activity you can conduct your own scientific experiment to help further understand concepts learnt in #EtharaAtHome Unit 6 related to Isaac Newtons Laws of Motion.

      Add the Power of Science!

      What you need:

      • You must have built your #EtharaAtHome Car.
      • A balloon
      • Straws
      • Scissors and sticky tape
      • Device with camera - to shoot your own race video

      Overview:

      Watch the video below to modify your #EtharaAtHome car so it can be powered by air escaping from a balloon

      Video - How to Convert your #EtharaAtHome Car to Race @ Home

       

      Last Step - Get Noticed - Share Your Work

      Showcase your work. Get creative by making a short video of your Race @ Home. Get a grown up to share it on Instagram and tag us @yasinschools. 

       

      Optional Science Experiment

      image.png     Optional Extension Activity - Motion Science Experiment

      Conduct your own motion experiment and make a record of what you did and discovered in the #EtharaAtHome Project Portfolio. If you haven't downloaded it yet, CLICK HERE to find it.

      Now that you have your car racing, you can conduct a simple experiment to learn more about what's actually going on when your car moves because of the power or thrust of the air escaping form the balloon. You can design and conduct your own customized experiment or just complete our suggested experiment outlined below. Using your air powered car, you could conduct experiments to further investigate any of Newtons three Laws of Motion.

      If you design your own experiment remember to think carefully about controls and variables.

      • Controls - these are are the things that will remain the same in the experiment. Eg. Weight of the car won't be changed
      • Variable - this is what you will change in different tests so you can examine the affect that changing the variable has Eg. you might change the smoothness / roughness of the surface / floor the car races on for each race test.

      Experiment Idea - Newtons 3rd Law of Motion

      Aim - To examine how changing the action of air escaping from the balloon affects the reaction of the car moving.

      Method - Change the action of air escaping (the variable) by changing the number of straws that are attached to the balloon. In the video above, two pieces of straw are attached to the end of the balloon. In this experiment you will conduct tests with one, two and three pieces of straw attached to the end of the balloon. It's important that you try to ensure that the same amount of air is being blown into the balloon for each test. Here are our suggested method steps:

      1. Mark out a start line and finish line on the floor, about 4 meters apart if you can
      2. Get your stopwatch / timer ready
      3. Prepare the car with 2 x straw pieces attached to the balloon
      4. Inflate balloon (remember to try and keep this the same for each test)
      5. Time how long it takes the car to move from start line to finish line
      6. Repeat steps 4 & 5 so that you have recorded at least three test times. Calculate the average time.
      7. Now prepare the car with 3 x straw pieces fitted to the balloon and repeat steps 4 - 6
      8. Finally, prepare the car with only 1 x straw section fitted and repeat steps 4 - 6

      Record your Findings - Go to the Race @ Home section of the #EtharaAtHome portfolio and document your experiment.

       

      image.png     Optional Extension Activity 

      image.png      Science Journal by Google

      Science Journal transforms your mobile device into a pocket-sized science tool. You could visit the Science Journal page to learn more about what the app can do. Download the app and use it to help you conduct an experiment on your #EtharaAtHome Car.

      Download Arduino Science Journal (Android)

      Download Arduino Science Journal (iOS)

      GO BACK TO MAIN MENU - CLICK HERE

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      UNIT 6 - SHOWCASE YOUR CAR

      Present your work to make it stand out from the crowd....

      #EtharaAtHome Portfolio

      Go to the Showcase Your Work section of the portfolio and add a cool looking photo of your completed prototype car to the portfolio. You could make your photo more interesting by adding some effects, filters or other decoration like a simple diorama scene. You could try and superimpose your car onto a race track background scene.

      If you haven't yet downloaded the Portfolio file, CLICK HERE to find it.

       

      TO GO DIRECTLY TO UNIT 7 - CLICK HERE

      GO BACK TO MAIN MENU - CLICK HERE

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       Download the Car Body PowerPoint Template  Here - EtharaAtHome-Simple-Car-Body.pptx

       Download the #EtharaAtHome Car Makers Guide Here -  EtharaAtHome-Car-Makers-Guide.pdf

      #EtharaAtHome - DESIGN AND MAKE YOUR OWN COOL LOOKING CAR BODY...

      image.pngResearch & Investigate

      Visit the Formula Ethara ‘Example Cars’ gallery and have a look at some examples of car graphic design created by past participating students. Go to the Gallery – CLICK HERE

      Which of the examples shown did you think were the best and why did they appeal to you?

       

      image.png     Activity 1 (Optional) - Create Different Ideas of Your Car Body Design

      Sketch by hand or use PowerPoint to create different ideas for what your car body graphic design could look like.

      Optional - add these ideas to your Portfolio using the page template in extension activities section of the portfolio.

      You have 2 options for how to do this:

      1. Print out 2 copies of the car body parts template and then hand sketch your ideas. Take photos and then paste into your #EtharaAtHome Portfolio
      2. Create your design ideas using PowerPoint itself. Take screenshots of the ideas and paste into your #EtharaAtHome portfolio

      You can download the Simple Car Body PowerPoint template at the link below or above.

       

      HOW TO DESIGN USING POWERPOINT

      Watch this video to learn some essential skills for designing your car body graphics using PowerPoint. 

      NOTE: the template in this video is different to the one you will be using!! 

      image.png     Activity 2 - Produce & Make Your Chosen Design

      It's time to create your car body graphic design. Use the Microsoft PowerPoint #EtharaAtHome Car body template and add graphics using PowerPoint, or print template out and colour by hand.

      If you have completed the design in PowerPoint, print out onto A4 size paper. Paper Card is best if you can get it.

      Now use scissors to carefully cut out each of the parts, then follow the instructions in the #EtharaAtHome Car Makers Guide to assemble and join to the Car Chassis you made in Unit 1.

      Optional - Get a someone at home to take some photos of you doing this work so you can record in your portfolio later.

      Check below for the Car Body Assembly video for Maker tips..

       

       VIDEO - CAR BODY MAKER TIPS…

       

      image.png     1. Download the Simple Car Body PowerPoint Template EtharaAtHome-Simple-Car-Body.pptx

       image.png      2. Download the #EtharaAtHome Car Makers Guide EtharaAtHome-Car-Makers-Guide.pdf

      TO GO DIRECTLY TO UNIT 4 - CLICK HERE

      GO BACK TO MAIN MENU - CLICK HERE

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      UNIT 2 – TEAM IDENTITY

      In this unit you will create a team identity by deciding on a team name and designing a team logo. Motorsport is a team sport with many people involved, not just the race car driver. You need to decide on a name for your Formula Ethara team and also design a team logo.

      What you need:

      • Microsoft PowerPoint Software
      • The #EtharaAtHome Project Portfolio PowerPoint file. If you haven't downloaded it yet, CLICK HERE to find it
      • Blank paper and pencils for sketching ideas

      Overview:

      1. Review all the research and investigation material below to learn more about team names and logo creation
      2. Complete the activities described below by working in your #EtharaAtHome Project Portfolio to create your own Team Name, Team Logo and Team clothing designs

       

      Part 1 - Create a Team Name

      image.pngResearch & Investigate

      A motor-sport team name is similar to a company or business brand name. There are millions of brand names in existence and it can be tough to choose a name that works well. A team name or brand should give people hints about you, and what you do. To help you get started with deciding on your own really cool team name, check out this TED Talk video about how to create a brand....

      You could choose to do more research related to how to create a great brand, or now move onto Activity 1

      image.png     Activity - Create Your Own Team Name

      Now go to the ‘TEAM NAME’ section of your #EtharaAtHome Portfolio PowerPoint file and follow the activity instructions included to create you own team name and choose your team colours.

      If you haven't yet downloaded the Portfolio PowerPoint file, get it now at this link - CLICK HERE

      Once you are done, come back here to learn about Logos...

       

      Part 2 - Design a Team Logo

      image.pngResearch & Investigate

      Wikipedia defines a logo as

      "A logo is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a word-mark"

      You need to design a logo for your team. It should of course, match your team name and make use of your team colours. Good logo design is related to 5 principles:

      1. Simple - It needs to be easy to recognise at a quick glance
      2. Memorable - People should remember it 
      3. Timeless - It shouldn't go 'out of fashion', so avoid trends
      4. Versatile - It should look good in a variety of sizes and also if shown as black and white
      5. Appropriate - It needs to suit your team name

      To help you get started with your logo design, first check out the following videos by Pixel Inc's Graphic Design expert Col Gray...

       

       

      image.pngResearch & Investigate - Past Formula Ethara Teams

      Visit our Formula Ethara Gallery to review the names, brands and logos of teams that have entered our Formula Ethara National Final and other events over the years. Click this link to go to the FORMULA ETHARA GALLERY

      image.pngResearch & Investigate - Team Identity in F1 in Schools

      F1 in Schools is the Formula One STEM Challenge for high school aged students. Its the next step up from Formula Ethara and is similar with students working in teams that develop their own team identity. Check out the next video to see how team identity works in F1 in Schools...

       

       

      image.png     Activity - Create Your Own Team Logo

      Now go to the ‘TEAM LOGO IDEAS’ section of your #EtharaAtHome Portfolio PowerPoint file and follow the instructions included to create your own team logo.

      If you haven't yet downloaded the Portfolio PowerPoint file you file find at this link - CLICK HERE

       

      image.png     Extension Activity - Team Uniform Designs

      With your team name decided, colours chosen and logo designed, you could also look at creating a team uniform design. Have a go at designing a team shirt and team cap using the templates in the #EtharaAtHome Portfolio PowerPoint file.

       

      What Next?

      With your team name decided, colours chosen and logo designed, you are ready to start placing these team branding elements on your cars exterior. Now move over to Unit 3 - Create & Assemble the Car Body.

      TO GO DIRECTLY TO UNIT 3 - CLICK HERE

      GO BACK TO MAIN MENU - CLICK HERE

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      image.png     Activity - Build the Car Chassis

      Build the Car Chassis Using our Template Downloads

      1. Download (links below) the Car Chassis and Engine Housing Templates. Print them out A4 size. Paper card is best to use if you have it.
      2. Follow the instructions in the #EtharaAtHome Car Makers Guide and watch the video below for more maker tips.
      3. Ask someone at home to take some photos of you hard at work. You might like to add these to your #EtharaAtHome Portfolio later.

      image.png     Download the #EtharaAtHome Car Chassis Template  EtharaAtHome-Car-Chassis-Template.pdf

      image.png     Download the #EtharaAtHome Engine Housing Template EtharaAtHome-Engine-Housing-Template.pdf

      image.png   Car Makers Guide for  downloaded chassis templates EtharaAtHome-Car-Makers-Guide.pdf

      VIDEO - CAR CHASSIS MAKER TIPS FOR USING THE DOWNLOADED TEMPLATES

      In addition to the #EtharaAtHome Car Makers Guide (PDF), you can also view our video that shows how to build the Car Chassis...

       

      TO GO DIRECTLY TO UNIT 2 - CLICK HERE

      GO BACK TO MAIN MENU - CLICK HERE

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    7. Download a template to help you sketch your initial F1 in Schools Car design ideas in 2D...

      The body of an F1 in Schools car must be designed to fit within the official F1 in Schools foam model block. F1 in Schools model block shown below:

      image.png

      Other parts of the car assembly including wings, nose cone and wheels etc that are being made from other materials or methods, like 3D printing, don't have to fit within the dimensions of the foam model block. Only the main body or any wings you wish to have machined from the foam model block material need to be designed to fit within the dimensions of the block.

      Note - whilst the model block is actually 223mm in length, the design rules for F1 in Schools cars stipulate a maximum car length of 210 mmm.

      Download the 2D sketch template here and print A3 or A4 size:

      image.png      Use this link - Model Block - Body 2D Sketch Template.pdf

    8. STEP 4- MINI PROJECT PORTFOLIO

      All F1 in Schools teams produce a portfolio to showcase their work to judges at competitions. Portfolios cover all the stages of the project. The Test Driver Challenge also includes a portfolio to give you a taste of this side of the project.

      The Test Driver Challenge Mini Portfolio gets you to think about the brand you might develop for your F1 in Schools team, as well as presenting and evaluating your car design ideas.

      We have created a special template that all Test Driver Challenge participants must complete, along with a Portfolio tips and hints guide. Download them both now below:

      image.png     Download the Mini Portfolio Template - F1iS-Test Driver-Portfolio-Template-V1.pptx

      Tips-Thumb.PNG    Download the Portfolio Tips & Hints guide - TEST DRIVER-PORTFOLIO-Tips n Hints-V1.pdf

      To help you learn more about developing an F1 in Schools Team brand you may like to review the following videos:

      Video 1 - Team Identity in F1 in Schools

      Video 2 - Creating a Great Brand

      Video 3 - What is a Logo?

      Video 4 - Different Types of Logos

      Now go to STEP 5 - SUBMIT YOUR WORK

      BACK TO TEST DRIVER CHALLENGE MAIN MENU

    9. image.png

      There are three different categories for entry to the U.A.E. F1 in Schools Competition

      1. Test Driver Challenge - a simple 'come & try' / taster style category that focuses on Car Design, Make and Race. Learn more about the Test Driver Challenge, CLICK HERE
      2. Rookie Category - for younger and first time entrants. National winners qualify for the world finals
      3. Professional Category - for older students and those who have previously participated. National winners qualify for the world finals

      Each competition category has its own specific set of car design and competition entry rules. You can find the Car Design and Competition Rules at the link below

       

    10. Having the standard F1 in Schools parts as 3D models can be very useful and help simplify and speed up you car design process

      Visit our downloads page at the link below to get a .zip file that contains the following separate parts in Fusion 360 format.

      • F1 Model Block
      • F1 in Schools Official Wheel
      • F1 in Schools Official Axle Guide
      • F1 in Schools Official Axle
      • F1 in Schools Official Tether Guide (Screw Eye)
      • F1 in Schools Official Co2 Canister

       

       

    11. This topic will help you better understand some of the restrictions associated with the CNC Manufacturing of F1 in Schools Car bodies using a 3 - axis CNC machine.

      First - check out our short video that provides a time lapse view of a typical F1 in Schools CNC machining process:

      It is important that car designers have an understanding of the limitations, particularly if you are designing a car for the Test Driver Challenge or Rookie Category of the UAE National Competition.

      Test Driver Challenge and Rookie Category Cars are only allowed to be manufactured using a left side and a right side of car machining process. In essence, this means that when you view your car body in the side view, you must be able must be able to see all surfaces to be machined.

      The below information and diagrams help explain how 3 axis CNC machining can restrict car body designs

      Introduction

      In industry, all products are designed with consideration given to any limitations that may exist due to the available or chosen manufacturing methods. An F1 in Schools car is no different. It is important to understand the manufacturing technology and process so that the car designer can create a car body shape that is actually possible to manufacture by a CNC machining process.

      CNC (Computer Numeric Control) machining is a very important and widely used manufacturing method in industry. Many schools are equipped with 3 axis CNC machines which is the minimum requirement for car body manufacture in F1 in Schools. Schools without access to this technology can have their car body designs CNC machined by the experts at Yas in Schools. 

      The following video provides a good overview of different CNC machining methods used in industry

      F1 in Schools Car Body Machining Method

      The recommended standard CNC machining method, and method used for Test Driver and Rookie Cars, is to machine car bodies using two machining operations, one operation from the left side of the car and one from the right side. For each operation the F1 Model Block is mounted on its side in the CNC machine via clamping in the special F1 in Schools Machining Fixture. This method provides for a wide range of car profile designs to be machined with a minimum amount of machining operations. The picture below illustrates the CNC machine setup for side machining operations:

      image.png

      The green arrows above indicate the 3 axis direction system of the CNC machine. These are the three axes of direction that the cutting tool can move in, often simultaneously, in order to remove the excess Model Block material revealing the profile of your F1 in Schools racer. The standard method of manufacture is to machine the car body using two machining operations, one machining operation on each side of the car. The right side of the car is machined with the Model Block mounted as pictured above, the Model Block is then rotated 180 degrees about the x axis to machine the left side of the car body. The left side machining operation is simply a mirror image of the right side.

      For professional category teams, machining can be done on the top and bottom of the car by rotating and mounting the model block with the top or bottom facing upward in the fixture.

      Due to there being only 3 axes or directions of movement that the cutting tool can move in, some shapes or profiles may not be possible to machine. The diagrams below help explain this further

      image.png

      Professional Category teams can have additional top and bottom machining operations. If the above right illustration was for a Professional Category team, the block could be rotated 90 degrees anti-clockwise and then the top surfaces of the wing feature shown in red could be machined successfully. However, it would still be impossible to remove the material shown in red under the wing features.

      Finally, the size and shape of the cutting tool needs to be considered. The standard machining process for F1 in Schools car bodies uses a ¼ inch (6.35mm) diameter ball nose shaped cutter. Due to the 6.35mm Ball Bose end, all internal corners on a car body design will always feature a 3.175mm radius fillet. These fillet radii can be seen in the diagrams above and below.

      image.png
      Hopefully now you have a better understanding of the CNC machining process used to manufacture F1 in Schools car bodies and the few limitations that this imposes. You should now keep these factors in mind as you unleash your creativity in designing your F1 in Schools car body.

      The next video provides even greater detailed explanation and compares 3 axis CNC machinining, (the standard for F1 in Schools), with multi-axis CNC machining methods and technology

       

    12. STEP 5 - SUBMIT YOUR WORK

      Submit your Car Design and Mini Portfolio to have a chance of having your car made and being invited to race at the F1 in Schools National Final at Yas Marina Circuit in June!

      What Needs to be Submitted?

      All your work must be submitted through the ADNOC STEM for Life Portal. Go to the F1 in Schools Test Driver challenge course on the ADNOC portal and follow the last step instructions to upload the required files

      1. Car Design - you must submit your car body design and front wing design as separate .STL files. Video below will help you learn how to export your car body and front wing separately from Fusion 360. Save them to your computer and then upload through the ADNOC STEM for Life learning portal
      2.  Mini Portfolio - save your portfolio PowerPoint file as a .PDF and then upload this using the link on the ADNOC STEM for Life learning portal.

      F1 in Schools National Final

      The UAE F1 in Schools National Final will be held in mid June and we will be having a special grand final race event for the best Test Driver Challenge entries. All entries submitted by the deadline (see STEM for Life Portal) will be assessed. Soon after the deadline, the best entrants will contacted directly to be invited to the National Final and have their car designs manufactured for free by Yas in Schools.

      VIDEO - (Updated 04 May, 2022) How to export your car parts as .STL files

      BACK TO TEST DRIVER CHALLENGE MAIN MENU

    13. STEP 3 - DESIGN YOUR OWN CAR

      This section will guide you through the process of designing your own Test Driver Challenge F1 in Schools Car using Fusion 360 3D CAD software

      • If you haven't reviewed the important design rules for Test Driver Challenge cars at STEP 2 , do that now CLICK HERE

      Design Your Own Car - Suggested Workflow

      1. Sketch Ideas - Download PDF templates for hand sketching your design ideas here > F1iS Test Driver Hand Sketching Templates.pdf

      2. Get the Test Driver Car Template - Download the template assembly, save on your computer and later upload to your Fusion workspace. To get the Test Driver Car Template - CLICK HERE

      3. Start Modelling Your Design - Check out how we modelled our car using Fusion 360 in the 4 videos below

      4. Check your Design is Legal - don't forget to check that your design complies with the Test Driver Challenge car design rules. These are detailed in the Test Driver Challenge Technical Regulations. Find a link to the document at STEP 2

      Fusion 360 Tutorials

      The following videos show the whole process for how we used the Test Driver Challenge Car template and Fusion 360 to model an example car design. Follow the steps carefully and create your own!

      TUTORIAL 1 - Getting Fusion 360 and the Test Driver Car Template

      TUTORIAL 2 - Model the Car Body and Rear Wing

      TUTORIAL 3 - Model the Front Wing

      TUTORIAL 4 - (Updated 04 May, 2022) Saving Parts for Manufacture and Extension Activities

      Now go to STEP 4 - TEST DRIVER CHALLENGE MINI PORTFOLIO

      BACK TO TEST DRIVER CHALLENGE MAIN MENU

    14. STEP 2 - RESEARCH & INVESTIGATE

      Its important to conduct some research and investigation before designing any product. The activities below will help you understand the Test Driver Challenge Car design rules and various other facts which are important to know about before you start working on your car design. It will also be beneficial to have reviewed previous F1 in Schools car designs to help provide you with inspiration.

      This section will help guide you through the important things to research and investigate...

        IMPORTANT - The Test Driver Challenge Car Design Rules

        Below is a BASIC SUMMARY of the design rules for the Test Driver Challenge category. The detailed design rules are explained in the Test Driver Challenge Technical Regulations document.

        Download the Test Driver Technical and Competition Regulations  now > F1iS-UAE-Test-Driver_Regs-2022-23.pdf

        Test Driver Design Rules Summary

        • Car Body - The body of the car must consist only of the F1 Model Block material (see below) and be designed around the Car Body Core included with the Test Driver Car Template (see below). No material can be removed from the templates car body core
        • Rear Wing - Test Driver Challenge Cars must include a rear wing that is completely visible from the top view. The rear wing must be designed as part of the F1 model block material. The wing must be designed to comply with the rear wing dimension rules explained in the Technical Regulations document. 
        • Front Wing - The front wing should be designed so it can be manufactured as a separate 3D printed part. The front wing must be designed to comply with the front wing dimension rules explained in the Technical and Regulations document. 
        • Wheels - Test Driver Cars must use the standard F1 in Schools wheels. The position of the wheel must remain unchanged from their position set in the Test Driver Car Template. The wheel 'track' can optionally be made narrower. For example: the Test Driver Car Template includes the axles at their maximum length. Designers may choose to shorten the axle length so that the wheels sit closer to the car body they designed.
        • Car Weight - Test Driver Challenge Cars when fully assembled and submitted for racing must not weigh less than 55 grams. Our Fusion 360 tutorial will show you how you can calculate the weight of your car using 3D CAD tools.
        • CNC Machining Restrictions - Test Driver Challenge car body & rear wing will only be manufactured using CNC machining of both the left and right side of the car. This means that all surfaces of the car body and rear wing must be visible in the left and right side views. Learn more about the CNC machining process below
        • Surface Finishing - Unlike Rookie and Professional entries, Test Driver Challenge Cars do not have to be painted. Painting or other surface finishing is not required for Test Driver Challenge cars

        The F1 Model Block - What is it?

        The F1 Model block is the block of raw material used to make F1 in Schools car bodies from. All Test Driver F1 in Schools cars must have their car bodies and rear wings designed to fit within the size of the F1 Model block. You can easily check if your design fits within the block using Fusion 360. The Model Block is made from a polyurethane material that is very light and easy to machine and hand finish.

        F1 Model Block.PNG

        The above illustration shows the F1 Model Block. The left side image is with the bottom surface including pre-machined tether line slot facing up. The circular pre-drilled CO2 Canister Chamber hole can also be seen. The right side image shows the F1 Model Block with the top facing up. The dimensions of the F1 Model block are shown on the illustration below:

        image.png

        Looking at the above dimensions it can be seen that no car body can be wider than 65mm or taller than 50mm. Whilst the model block is 223mm long, the maximum length of an F1 in Schools car is actually limited to 210mm.

        To learn more about the technical specification and physical properties of the model block material, download the data sheet here > F1 Model Block Technical Data Sheet 29.6.15.pdf

        The Test Driver Car Design Template

        All Test Driver Challenge cars MUST be designed around the official Test Driver Car Template. The template is provided by Yas in Schools and can be downloaded as a Fusion 360 file. The template download link can be found at STEP 3 - DESIGN YOUR OWN CAR. The template assembly also includes the F1 Model block as a separate component so that you can check your design fits within the block dimensions.

        Review the below diagram to learn more about how the Test Driver Car Template is used...

        image.png

        1. Car Body Core - Shown in green above. When designing your own car, you can only add material to this body core shape. NO MATERIAL CAN BE REMOVED FROM THE BODY CORE SHAPE. Typically designers would add material to the sides and top surface to form a more aerodynamic car body design. The bottom surface of this Car body core is aligned to the bottom surface of the F1 Model block, so therefore you can not add material to the bottom surface of the core. The Car Body core includes the pre-machined and drilled tether line slot and CO2 Canister chamber hole.
        2. Wheels - The 'real' official F1 in Schools wheels are supplied by Yas in Schools. All Test Driver Challenge Cars MUST USE  these wheels unmodified, you are not allowed to design and manufacture your own wheels. The position of the wheel center lines can not be changed and must remain located as set up in the template.
        3. Axle Guides - These parts insert into the car body to provide a very efficient and low friction support for the axles. The hole in the model block which the guides insert into is drilled during the CNC machining process. Designers are allowed to make the body wider where the axle guides insert, but you are NOT ALLOWED to change their position by moving forward, rearward or in the vertical direction
        4. Axles - The standard axles are provided along with the wheels and axle guide parts. The axles in the Test Driver Car Template are modeled at the maximum full standard length. You ARE ALLOWED to change the length of the axles ie. make them shorter so your wheel track becomes narrower if required.
        5. Tether Guides -  The Test Driver Car Template assembly model includes two standard tether line guides. F1 in Schools car are tethered / attached to the race track via a thin nylon line that runs the length of each track lane. The tether line is passed through the hole in the tether guides to attach the car. You ARE ALLOWED to change the position of where the tether guides are located on the underside of your car.

        For more detail related to the Test Driver Car Template you can download the Technical Drawing here >Test Driver Template Drawing Rev02.pdf

        Example Completed Test Driver Challenge Car Design

        Exploded Iso Annotated.PNG

        In the above example of a typical test driver challenge car you can see that and front wing has been designed for separate 3D printing and will be attached by using super glue. In terms of the car body, material has been added to the car body core in the following areas:

        • Rear Wing - added to each side of the Co2 canister chamber hole area
        • Sides - material added as side pod features to improve aerodynamics between front and rear wheels
        • Top - material added forward of the Co2 canister chamber hole to improve aerodynamics
        • Front Wing joint - a lip and step feature that matches with the front wing has been created to improve the joint strength when the wing is glued to the car body

        CNC Manufacturing Limitations to Consider

        All F1 in Schools Car Bodies must be CNC machined from the F1 Model Block. This is done using a 3 axis CNC Router. There are some limitations to consider in terms of how certain shapes can and cannot be machined using a 3 axis CNC machine. These limitations wont impact your creativity too much, but its good practice to understand them. To get a better understanding of how 3 axis CNC machining works, visit the page linked below:

        Test Driver Challenge - How it fits in the UAE Competition Matrix

        There are 3 categories that students can choose to enter in the U.A.E. F1 in Schools National Competition

        1. Test Driver Challenge - the category you are participating in...

        • Optional Beginner level
        • Simple Come and try / taster style category
        • Car must be designed around the Test Driver Car Template
        • You can enter on your own or work with a maximum of two friends
        • Competition prizes and awards, but there is no World Finals qualification

        2. Rookie Category...

        • Novice level
        • Must be first time Rookie entrant and 15 years of age or under
        • Must enter as a team of 3-6 students
        • Must use F1 in Schools standard wheel system plus other car design restrictions
        • National Final winning team qualifies for the World Finals

        3. Professional Category...

        • As the name suggests, this is the F1 in Schools Pro level
        • For over 15 years old or previous Rookie or Pro entrants
        • Must enter as a team of 3-6 students
        • Greater freedom with car design and complexity
        • National Final winning team qualifies for the World Finals

        Now go to STEP 3 - DESIGN YOUR OWN CAR

        BACK TO TEST DRIVER CHALLENGE MAIN MENU

      •  image.png

        STEP 1 - GET FUSION 360 & GET UP TO SPEED

        To use our tutorials and to design your car successfully, you must use Autodesk Fusion 360 3D Design software, the same software used by some of the real F1 teams! Below we will guide you how to get Fusion 360 software and at Step 3 you will be able to download the special Test Driver Car template for Fusion 360. 

        GET FUSION 360 CAD SOFTWARE

        Before you can start working on your Test Driver Challenge car design in 3D you will need to get the 3D CAD software by Autodesk called Fusion 360. We recommend you download the free trial version. You will have 30 days to complete your design which is plenty of time.

        NOW - Get the the Fusion 360 Free Trial Download Page - CLICK HERE

        1. Click on the 'Download Fusion 360' or 'Free Trail' Links
        2. You will need to create and Autodesk account
        3. Sign in and follow the download and install instructions

        Fusion 360 will need to be installed on a Windows or Mac laptop or desktop computer.

        NEXT

        Go to STEP 2 - RESEARCH AND INVESTIGATE

        BACK TO TEST DRIVER CHALLENGE MAIN MENU

         

         

      • DESIGN - MAKE - RACE !

        Design a Formula 1 Model Race Car in 3D and be in the running to have it manufactured to race at the F1 in Schools National Final!

        NOTE - This Challenge is Recommended for Students aged 12 - 15 Years of Age. Free of charge to participate. Max 3 students per team.

        The F1 in Schools STEM Challenge is a global competition that uses the magnetic appeal of Formula 1 to deliver comprehensive STEM learning through a 21st Century Skills project based learning approach. 

        F1 in Schools Test Driver Challenge  - is a new competition category that provides a simple 'come & try' style entry level to the competition. Work from home on your own or collaborate with up to a maximum of 2 of your friends.

        2023 F1 in Schools National Final - to be in the running to be selected to have your car manufactured, you must submit your 3D design and the Test Driver Portfolio through the ADNOC STEM for Life Learning Portal. If you haven't already, sign up to ADNOC STEM for Life Learning Portal and search for the F1 in Schools Test Driver Challenge Course to see how to submit your work. All submitters will receive a special certificate of completion.

        Get Started Now!

        Watch the following video to learn more about the full potential of the F1 in Schools STEM Challenge

        GET STARTED NOW - CLICK HERE TO GO TO STEP 1 - GET FUSION 360 & GET UP TO SPEED

      • GO BACK TO CHALLENGE MAIN MENU

        Augmented Reality - Shift up a Gear!

        Level up to Future Racer Pro User and try showcasing your design using Augmented Reality techs.

        We made our video below using Apples free 'Reality Composer App with the following steps:

        • Use free online tool to convert .OBJ model file to .USDZ - here is a link to the free converter tool we used CLICK HERE
        • Watch the Apple Reality Composer TIPS VIDEO
        • Use a screen recording app such as 'Record it!' to capture and edit the Augmented Reality Experience as movie file
        • Here is our quick effort - you could do better

        GO BACK TO CHALLENGE MAIN MENU

      • CLICK TO GO BACK TO CHALLENGE MAIN MENU

        Showcase Your Design

        • Show us and the world your awesome creation by creating a short video.
        • Get a grown up to share your video or images online at the ADNOC STEM@ HOME Facebook Group and tag @ymcofficial
        • Try to keep it to 90 seconds
        • Create a 3D tour of your design - pan, zoom and rotate to showcase
        • Highlight the key innovations, sustainability and Eco-friendly features
        • Don't forget - If you want to the chance to win free 3D printing, go to Step 5 - Win Free 3D Printing

        Showcasing Suggestions & Tips

        There are many methods you could use, its up to you to decide how to showcase your design, explain its features and why you included them. Here are a few ideas below to help you decide:

        1. Screen Capture

        Use a screen capture app and record showcasing your design by flying around it in TinkerCAD

        2. Microsoft Paint 3D

        For ideas - check out the Microsoft 3D Paint VIDEOS PLAYLIST

        3. Microsoft PowerPoint 

        Did you know that using PowerPoint for Microsoft 365, you can import 3D models and animate them? Did you know that you can export a PowerPoint presentation as a video file? Here's some tips for how to export your model from TinkerCAD and import to PowerPoint...

        • Export from TinkerCAD - with your design open choose the Export Menu on the top right side

        Tinkercad 5.PNG

        • Then choose to export as .OBJ (Object 3D File Type). This will save a .ZIP file to your computer

        Tinkercad 7.PNG

        • Browse to the .ZIP file and Un-Zip. There are two files. 
        • In PowerPoint, choose INSERT and 3D MODEL

        Tinkercad 8.PNG

        • Browse to your Unzipped folder and select the .OBJ file to import to PowerPoint
        • Checkout the PowerPoint 3D Animation Effects Video for more tips

         

        CREATED & SHARED YOUR SHOWCASE? | GO TO INSTRUCTIONS - STEP 5 | GO BACK TO CHALLENGE MAIN MENU

      • BACK TO CHALLENGE MAIN MENU

        Model Your Ideas

        • In TinkerCAD - Go to your dashboard by clicking on the TinkerCAD logo, top left side.

        Tinkercad 4.PNG

        • Select '3D Designs' and 'Create New Design'

        Tinkercad 1.PNG

        • Start modelling your creation using techniques learnt at Step 1
        • Check out the videos below for more tips on how to model a car using TinkerCAD

         

        How We Created Our Future Racer

        We asked a you person to model the Yas in Schools example Future Racer, this is how they went about it...

         

        Bean Blob Car Body - How to use the TinkerCAD Bean shape to model a futuristic car body

         

        Car Model Examples Playlist - check out the 4 videos in this playlist for more car modelling tips...

         

        Scribble Car - Learn how to use the TinkerCAD Scribble Tool to model a car body

         

        FINISHED MODELLING YOUR AWESOME DESIGN? | GO TO STEP 4 | BACK TO CHALLENGE MAIN MENU

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